Permanently attached to the hook

HOOKED GNOME

He got caught on the hook. Then he got hooked on staying there. One gnome, one hook, no way down.

Hooked Gnome sitting on a neon fishing hook
$HOOKGNOME
Mini Game

GNOME FISHING.

Move the boat, drop the hook, and catch as many wandering gnomes as you can. The deeper they swim, the more points they are worth.

Score 0
Best 0
Combo x1
← → move SPACE cast or move + tap/click on mobile
The Lore

NOT THE CATCH.
THE CATCHER.

Some chase the hook. Some get caught by it. This gnome decided to stay — and now he runs the pond.

Every hook has two meanings. One catches gnomes. The other catches you.
How It Works

GET HOOKED.

No complicated lorebook. Just one gnome, one hook, and a suspicious amount of time spent near the water.

01 / SPOT

Find the gnome.

He is somewhere in the pond pretending not to be catchable.

02 / CAST

Drop the hook.

Timing beats luck. Probably. The gnome refuses to confirm this.

03 / STAY

Never unhook.

Caught once. Hooked forever. That is basically the whole philosophy.